CGQ SuperCut Vol. 1 - The Sega Launch Videos

Описание к видео CGQ SuperCut Vol. 1 - The Sega Launch Videos

https://linktr.ee/cgquarterly

On this "supercut" episode of Classic Gaming Quarterly, we take a look at all four of Sega's major home console releases, from the Master System all the way through to the Dreamcast.

Check out Eric Fraga's channel, Cosmic Effect, here:    / cosmiceffect  

Paul Driscoll can be heard on the RGDS podcast, which you can find here:   / rgdspodcast  

Compilation videos on other channels like Game Sack, My Life in Gaming, Kim Justice, etc. are being well-received, so I thought I'd try doing one here. Since I've covered the launch of every "major" Sega console, that seemed like a logical set of videos to group together. I created a new intro as well as transition segments between each launch video to help turn it into a more cohesive story. I also made some tweaks to both the SMS and Genesis launch videos to clean up some of the edits, and added a bunch of background music where there was none. The Saturn video I left alone, because it's so old that the only way to really "fix" it would be to completely remake it.

Fun Facts:

- A Sega Genesis launch video was the first launch video I ever made. At that time it was called "The Sega Genesis Launch Spectacular", which in hindsight is a dumb name but this was back when I didn't know what I was doing and no one watched my show anyway. That video is actually unlisted now, though you can still watch it if you have a link to it.

- In late 2016 I created the Master System launch video, which for the time was a much better-quality video than a lot of my older stuff (although watching it now, it's obvious that I still had a lot to learn). I was concerned that people would watch that video, then watch the Genesis launch video, which was much worse quality. Therefore I completely remade the Genesis launch video from scratch, released that first, then a week later released the Master System video.

- The Sega Saturn video was the first episode of the show for which I captured gameplay footage in RGB, using a Framemeister and an Elgato game capture device. Prior to that everything was recorded to a DVD in s-video, which I then had to rip on my computer and deinterlace using some video processing software.

- The Saturn video was released on Christmas morning in 2015. That wasn't by design, it just so happened that I didn't get the video done until Christmas Eve. Whenever I finish a video, I'm always really excited to get it uploaded, so I often don't release them at the best time. I figured that releasing a video on Christmas morning was a horrible idea, because aren't people too busy to watch YouTube? It ended up being my most successful video release to date, and had something like 10,000 views by the end of the day, which was a LOT for me at the time.

- The Dreamcast launch video was a stressful one for a couple of reasons. I really wanted to have the video out in time for the 20th anniversary of the console's release, but I was also traveling to my first gaming convention as an invited guest that weekend. It took a lot of long days and nights to get that video out, and it was released on the same morning that I stepped on the plane to fly to New Jersey for the convention.

- I think the Dreamcast video is probably the episode of the show of which I'm most proud. With every new video, I try to do something to make it better than the last one. Better editing, better sounding voiceover, more interesting visual material, etc. and I think that the Dreamcast video was in a way the culmination of everything that I had learned about making these videos up to that point. It also has by far my favorite ending to any of my shows.

- In some ways I have the fondest memories of working on the Master System launch video. It was really a thrill to work with other people on one of my launch videos, and Eric Fraga in particular was a great partner. On top of recording the "talking head" video segment (which was much longer than what you see in the final video) he recorded tons of b-roll of him looking at consoles, games, contemporaneous magazines, etc. and also sent me a bunch of Sega music that he had rearranged and played on his synthesizer (some of which you can hear in the background in this video). I literally could not have asked for a better person to collaborate with, and for that I will be forever grateful to him.

Additional music credits:

Ishikari Lore by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://incompetech.com/music/royalty-...
Artist: http://incompetech.com/

Jumpin Boogie Woogie by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Artist: http://audionautix.com/

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